|Spacers mixes the old trappings of space opera
and a bit more recent
knowledge. If you’ve ever wanted to explore the solar system
beyond, fight creepy aliens with ray guns, or command a space-ship
speeding through the great unknown, this game is for you.
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It is the hip nickname for those that travel in space. Whether they're
pilots, engineers, specialists, or even very non-specializing
hangabouts, these individuals would rather be in space most of the
time. The reasons to be in space and the benefits for being there can
be worked out later. Explorers, adventurers, and thrill-junkies all,
the next new thing calls to these sorts. The universe around them may
use labels like "appleseeds", "fly-bys", and "crashlanders" but
everyone knows that one has to add the words “in space” to every
sentence of their biographies, making them that much more awesome.
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While the world circa 350 years from now seems Utopian, that actually
is not the case. People are still self-serving and often work against
one another. Privilege and opportunity are meted out by location and
family more often than by need or merit. Incorporated interests still
strive to exploit the resources available to them and then deprive
those not part of their franchise. But things are still a whole lot
better for all the human population than ever before. Speaking of
population, that population is bigger than ever and only getting
bigger. This could explain why space exploration and colonization is
bigger than military arms – overcrowding without starvation just gets
Space is the place.
Requires the SPACERS Core Rules (above) for use.
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